Demo Build 5
[Bounters have changed from Playtest to Demo for better accesibility.]
Added
Client
Added new field 'Outdoor Field'
Reworked player task UI.
Reworked player tasks.
Each players have basic tasks; 3 takedowns, and loot 3 times.
There are also random tasks; 3 takedowns with random weapon type, 3 takedowns over random distance, 3 takedowns by hitting random part of body, and get random amount of loobies from lootboxes.
Players can finish all of those tasks at single round. (For example, player can finish 4 tasks by taking down 3 players with AR over 50 meters by hitting head.)
Reworked Freefield gamemode:
Changed name to Free Roam
Players will deploy at the same time, and they can deployed again at anytime until the match ends.
It has only 1 round, and the round ends when time runs out.
After player extracts, or taken down by players, loobies will be calculated and added to players' scoreboard.
All takedowns, tasks, and loots will be reset to 0 after extraction or down.
Reworked Competition gamemode:
Changed name to 'Day by Day'
Players will deploy at the same time, and they cannot deployed until new round.
'Day by Day' has multiple rounds and each rounds end after time runs out. Also, a round ends when all players are either taken down, or extracted before time runs out.
If player did not extract befoer the round ends, player gets 'Time Out' status and treated as taken down.
After round ends, or extracted, total amount of loobies in the round will be calculated and added to players' scoreboard.
All takdnwdowns, tasks, and loots will be reset to 0 after extraction or down.
Added starts on the sky at night time
Day and night cycle is changed to daytime only, night time only, random, and ping pong.
Added foregrip attachments;
Skeleton Grip
Bulk Grip
BUGFIX
Fixed jittery movement when player jumps.
Fixed scoreboard not showing correctly after the match ends.